Title: Technical Documentation Partnership
Project Team: Brent Simoneaux (team lead) + 23 undergraduate students in Engineering and Technology related fields.
Time frame: 8/21/2013 - 8/17/2013
Technologies used: Crestron, 3D printer, Oscilloscope, Noldus Software, Kinect, Soldering equipment, Leap Motion
Outputs: Technical documentation for users of the Circuit Studio based on user profiles, contextual interviews, site visits, and usability testing.
Title: Learning to LoL
Project Team: Nick Taylor; Jameson Hogan
Time frame: 07/2013 - 10/2013
Funding: CHASS Faculty Research & Professional Development Award
Technologies used: Crestron; work stations; Noldus
Outputs: International Communication Association; Communication Monographs
Title: Play Dead: The Walking Dead, Videogames, and Identity
Project Team: Nick Taylor; Kris Bell; Chris Kampe
Time frame: 06/2013 - 08/2013
Technologies used: Crestron; work stations [possibly Noldus]
Outputs: International Communication Association; Gender, Bodies & Technology
Title: Synesthypewriter
Project Team: Jameson Hogan
Time frame: 08/2013
Technologies used: Arduino, Processing, 3D-Printer, Soldering Equipment, Components
Outputs: Display at CAM Raleigh for the SparkCon event.
Description: This piece considers our relationship to words and stories by re purposing an artifact of the printed word to create unique collaborative visual documents. As the user types their story on the typewriter, colors are added instead of letters, forming words, sentences, and paragraphs entirely made of color. As each new user adds their own story, the document is irrevocably altered, and because their words are not readily discernible, they are in a sense "lost" to the greater meaning of the piece, just as our own words are lost to the cacophony of stories around us. But just as our voices are not cancelled but amplified and mixed, so too does the addition of new typists create a grander, more complex and interesting composition.
Title: The Great American Roadtrip
Project Team: Lindsey Smith, Stacy Roberts, Matthew Booker, Chris Kampe
Time frame: 10-15-13 to 12-10-13
Technologies used: Twine
Description: The Great American Roadtrip is a Twine game that follows the lives of people on the California trail using different technologies at different time periods. The prototype we are developing examines the last day of travel for a wagon caravan and an automobile, both arriving in Sacramento, California. We hope to compare and contrast the methods of travel and experiences to form new historical research questions about the phenomenon of westering Americans.